Introduction

The purpose of this master is to train students with a professionalised profile within the video game industry. Thanks to the speed at which this field evolves, it offers new professional opportunities for both entrepreneurs, businesses and very specialised professional posts.

The main purpose of the programme is to train students in the creation, tools and methods necessary to program and design 3D video games. To do so, the programme offers two different specialisations.

- Programming: aimed at computer and telecommunication engineers and graduates in mathematics and physics, as well as graduates of other similar disciplines.
- 3D Art: aimed at graduates in fine arts, audiovisual communication, and other similar disciplines.


Although the two specialisations offer quite different contents, many modules are compulsory for both groups, as well as the final project, which will consist in joining students from both specialisations to create a video game of medium level complexity.

The final project will weigh heavily within the programme given that creating a video game will help students put into practice they skills they acquire, using methodologies that are very similar to those found in today's video game industry.

Objectives

The main objective is to provide a comprehensive overview of the process of video-game creation. Students learn about the four main professional profiles within the industry and how these are interrelated.

Thus, they emerge with a solid technological grounding in video-game production: a front-running sector of great social and economic impact.

The master's degree programme deals with theoretical and practical topics and teaches the skills needed to work in this high-level professional environment.

It also fosters teamwork: a key to entering the labour market, as this sector requires a large amount of interaction between professionals from different academic backgrounds.

In addition, it covers the impact of video games on the communication society, and the prospects of the industry.

The master's degree provides sound technical training in developing information systems that integrate information from different media: images (synthetic and real), audio, video, etc. and also equips researchers to study and obtain new technologies that can facilitate this integration.

Access requirements

Technical engineers in computer sciences
Engineers in telecommunications
Graduates in mathematics
Graduates in physics
Graduates in fine arts
Audiovisual communication

Candidates with qualifications equivalent to engineering diplomas and degrees obtained abroad will be evaluated by the Admittance Committee of the master programme before being admitted.

Career opportunities

- Video game studio programmer (logic, technology, audio, etc.)
- Architecture studio programmer
- Animation studio programmer
- Video game designer, animator or modeller
- Modeller in architecture studio
- Designer, animator or modeller in animation studios
- R&D departments in different companies
- Technology based company set up

Contact

Enric Marti Godia

Phone: 935811501

E-mail: Enric.Marti@uab.cat

Web: http://mastervideojuegos.uab.cat/

UAB-specific Master's Degree

9 Edition
Places: 25
Orientation: Professional
60 ECTS
Code: 2304/9
Price: 5300 ¤

See price details

Modality: Onsite
Location: Escola d'Enginyeria, Campus UAB, Bellaterra (Barcelona)
Dates: from 25/09/2017 to 31/10/2018
Teaching language:
Spanish (100%)
Coordinating centres:
Escuela de Ingeniería
Departamento de Ciencias de la Computación

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You will receive a copy of your query by e-mail immediately and we will also include a PDF with all the information about the programme.